What specialist are we looking for:
- 2+ years of experience creating realistic weapons / hard-surface assets for games;
- proficiency in Blender, 3ds Max, or Maya;
- solid knowledge of PBR workflow, UVs, LOD optimization, Substance Painter/Designer, Marmoset Toolbagability to adapt to different visual styles across projects.
The responsibilities will include:
- creating game-ready weapon models and aiming devices (scopes, attachments, barrels) for an FPS title;
- completing pipeline: High-poly → Low-poly → Bake → Texturing (Metal/Roughness);
- performing UV mapping and building collision meshes;
- setting up materials and shaders for UE 4/5 or Unity and preparing render previews;
- following technical documentation, naming conventions, and asset structure guidelines.
Would be an advantage:
- ZBrush experience for micro-details and damage;
- skills in importing assets and setting up master materials in UE 4/5 or Unity.
We offer:
- remote work from anywhere in the world;
- working hours from 10 am to 7 pm (8 hours + lunch hour) GMT+3;
- professional development;
- opportunity to propose and implement your decisions and ideas;
- timely wage payment and the revision prospect.
Candidates will be considered only with a relevant portfolio and upon completing a test task.