Our AAA game art outsource studio welcomes you and invites you to see what services we can provide you with in a short time and the best quality. We have already created hundreds of game worlds for our clients, featuring marvelous pirate bays, intimidating dense forests, crowded cities and villages with exciting celebrations, and many more locations ahead. AAA game art production we make never stops.
Our professional AAA game design teams are always ready for action. We work with both 2D and 3D workspaces. Each group consists of masters of their craft. With the technology development, the demand for 3D modeling for games from outsourcing 3D modeling studios rises. The main reasons for this are:
By ordering our 3D modelling for games services, we make sure that we understand all your wishes correctly. We have a few stages of creating our work. Firstly, you need to tell us what kind of work you need. Describe the overall atmosphere of the project. If you need models for your landscapes, describe what details you need and where the objects are going to be applied.
After that, we create concept art and discuss all the revisions with you. Our concept illustrators can convey the atmosphere from your vision to pictures. After revisions with concept art, we give it to our 3D experts, and they start working on your project.
Clients often order a lot of models of vehicles. The detailing level is high, and the delivery time is fast. Our talented artists make one of the best mechanical 3D modeling. We create trucks, autos, semi-trucks, jeeps, and any military vehicle 3D models.
The positive aspect of our car 3D modelling is that we create autos that can be animated. Players will be able to interact with automobiles and drive them. The textures are not laggy and do not require a lot of resources to run. On the other hand, we not only do perfectly shaped 3D vehicle modeling but make automobile modeling for action or zombie games. In this case, textures and objects should look battle-scarred, somewhere dirty, and cracked.
Such details complement the atmosphere and make the gameplay gripping for players. Without such tedious work, locations, and items would look plain and dull. The gameplay would not be exciting, and players would not be interested in playing.
Before creating our mesh, we create a plan. We calculate the level of detail required, discuss textures to apply, and create concept art for a better location or model understanding. While 3D modeling cars, we may take real-world examples and use them as references.
However, if you have your vision and examples, feel free to discuss them with us so we make the best result. Often we place references on the left, right, top, and bottom sides of the workspace and model the mesh step by step. Modifier use is also necessary to create proper curves and make your model smoother.
After the modeling part, texturing comes into play. The number of details depends on the game genre and your vision. If the game is cartoonish, we apply basic colors and textures, changing their roughness, specular tint, etc. The number of details remains low.
If we 3D model military vehicles with many details, simply applying color is not enough. UV unwrapping is necessary for appropriate texture placement. Without unwrapping, the software would not recognize how to apply textures. At the same time, the roughness option, normal mapping (creating high or low surfaces), and other parameters are fully customizable.
Sculpting helps you to make surfaces uneven and deformed. Thanks to this technique, our models do not look monotonous and dull. With sculpting, three-dimensional artists create complex shapes that would take too much time and effort with classic modeling.
With sculpting, we can push and pull the mesh, grab and move it, smoothen edges and corners, etc. It is easy to create cracks or holes while 3D modeling car details to make it look realistic. However, it is vital to have a vision to not make too many dents and cracks because the model will look oversaturated.
We use artificial intelligence for our reference images quite often. It comes up with nice results and helps our artists to work after concept art creation. Some AIs help us make image-based lighting. They analyze the lights on concept art and recreate it for a 3D workspace. Results always look realistic.
Blender, Maya, ZBrush, and Substance Painter software help us make fast results because it supports numerous vertices and faces without performance issues. With Substance Painter, we create our own textures for the best 3D car rendering AAA art out there. That is why you will never see community-free textures in our works.
Over many years our 3D artists created more than a hundred different locations. We have clients all over the world, including Ubisoft, Konami, Belka Games, and other companies. We have experts in multiple game genres that create graphics and objects regularly.
Thanks to our 3D mechanical modelers, the topology of cars is clean. You will not see any texture glitches or overlapping. We make it possible to create highly-detailed vehicles with fewer vertices and faces.
By ordering our vehicle modeling services, you receive fast results with our established step-by-step plan that spreads the task between our teams of artists.