There are thousands of game designers who must use their imagination to create characters and other content that will be used in their games. Different genres and styles are also essential to the end product. To create a game from scratch, one needs to discuss game art ideas and how to prevent burnout; additionally, they need to know how to recover from overworking themselves. A first prototype should be created by one person in a forum setting in order to really understand the process involved in game design.

 

 

How to Know What 3D Art Ideas Are More Suitable for the Job?

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3D Game Ideas usually depend on a few important details, such as:

  • Project requirements. Illustrators often have a list of the desired environment details and objects, so they have to work with these conditions.
  • Game genre. Genres often dictate the atmosphere of the application. As an example, it is unlikely that you notice colorful objects and cheerful heroes in the horror setting.
  • Art style. This paragraph has a lot in common with the first one. The style depends on project requirements, and it requires designers to work in one specific field.
  • Setting. The location where everything takes place plays a great role because you need to design suitable items that complement the atmosphere.
  • Software. To make successful 3D art ideas into reality, you need appropriate software that allows you to work with a three-dimensional workspace.

 

 

What Software Will Bring My Character Design Ideas to Life?

Talking about cool character design ideas for video games, one of the best applications to make a game like visual novels, platformers and other genres rapidly is called ZBrush. The app offers a great number of sculpting possibilities to spark the creativity of the game designer for their first game. It is considered one of the best softwares for sculpting for:

  • Platformer games.
  • Shooters.
  • Strategies, and other genres.

However, it is not free. The price is around $39 per month. For the overall game creation experience, 3ds Max or Maya would be great. These are the most popular apps that are used in many corporations for game designing. Blender is another app for three-dimensional modeling, but it is not that widely spread. However, it is free to download and beginner-friendly for game designers creating their first game.

 

 

What About 2D Game Ideas?

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german_town_2d game studios game art background isometry casual artist aaa studio game art outsourcing

 

 

When creating mobile indie games or other genres, it can be quite complicated to make a game stand out. It's time to make something like an idea for a game that utilizes 2D art ideas. Artists produce multiple environments, different scenes, and objects, however, the picture cannot be rotated to look at objects from various angles as it is possible in three-dimensions. Pixel style art can make the game look casual, while realism can draw players attention in a combination with a good plot.

When it comes to two-dimensional workspaces, there are differences in software that should be taken into account.

 

 

2D Software

 

 

Artists usually combine results in various programs to achieve the maximum result. For instance, if the 3D often uses 3ds Max and Maya, 2D workspaces mostly consist of Spine application. It is widely spread among developers and allows the creation of great animation effects. Another application is Adobe Animate. Very often creators combine these two since they complement each other.

Pencil2D is free to download. Corporations do not use it widely because of lesser functionality. The animation is frame by frame and it is limited in options. Pencid2D is beginner-friendly and offers tutorials to master the interface and features for newcomers. This app is for beginners to learn the basics.

 

 

Come up with amazing new game ideas for 2D and 3D development of art projects

The TOP-8 kids hidden objects games

 

 

Sometimes when artists have a lot of work, their inspiration temporarily fades off. This happens for a number of reasons, which we discuss later in this article. For now, let's see what helps you find 3D and 2D game ideas.

  • Reference images. If you try to practice or draw unusual things, try looking for images related to the topic you are interested in. After that, try to recreate something similar and add own details to make the style unique.
  • If you struggle drawing something new, try to read more books! It is a great way to use your imagination. In fact, you try to draw scenes and characters based on the book`s description. It surely improves skills and makes it easier to work with further projects.
  • Another way to create is to watch movies. Try recreating scenes and adding additional details, using imagination and talent. If you know how to work with lighting, it definitely helps the scene look almost the same as the movie version.
  • Sometimes working with your old project can also be beneficial. Try to change or add additional details to the works you've made. Change time of day and add additional lighting to the scene. It might help you catch a breath plus you are going to have a bit of practice.

 

 

Combine Everything You Do!

 

 

The good thing for the artist is that imagination affects you in the most unpredictable situations. If you do not know what to do, try to combine the suggestions above into one single scene. Your imagination might come up with new additional editing. It makes working process unusual, so you have new 2D and 3D ideas for art projects.

 

 

Other ways for video game ideas

 

 

There are times when not a single 2D game idea comes to mind. It negatively affects the artist since the quality of work or practice decreases. Nevertheless, it is a normal process for creative people. However, it does not last forever. Often when you stop to catch a breath, you may get random concepts coming to mind. Commonly, inspiration comes unexpectedly.

 

 

How to Implement Random Concepts to Your Portfolio?

 

 

Often you might find inspiration in a random period of time, which can generate good ideas for a large project. It is necessary to swiftly write down every important detail in notebook or smartphone in order to develop the right direction. The sooner you describe future graphics on paper, the easier it is to pick up from where you left off and the easier it becomes to move in the right direction.

Good news is that, if you have access to a professional workspace, it is even easier to pick up from where you left off and the easiest way to develop the project is to start drawing when the realization comes.

 

 

Reasons for Lack of Inspiration. Evaluate your resources

 

 

 

Artists face difficulties in ideas for 3D art after burn out. This happens for a number of reasons. Let's discuss them and see how to fix them.

  • Overload. It often happens when you work too much and want to do as many things as possible. However, it also makes you feel exhausted and decreases your performance.
  • Trying to learn too much. There are thousands of courses online that allow you to master skills. If you try to learn from morning to evening, you might burn out and have no 2D artwork ideas for some time.
  • No physical activity. It is necessary to change surroundings from time to time. Simple walking in the park changes mood for the better and reboots your cognitive functions.

 

 

Applicative Solutions

 

 

We list a few steps for you to continue working.

  • To produce a new 2D game idea you need to change your focus. You will not compose a decent artwork by forcing yourself everyday.
  • Take a rest. Doing nothing fights overworking and stress. Or take time and dedicate yourself to any hobby. Relax and have fun!
  • Do not try to learn everything in a day. The fastest way for studying is doing it step by step.

You always have to maintain work-rest balance. It helps you maintain maximum performance for a long period of time.

 

 

Summary

 

 

Illustrators need to come up with something like a schedule or rules for a limitation of their workload. With the schedule in place, they should look for the previously-mentioned tools and techniques for the upcoming scenes and models they would like to create.