When it comes to communication with the team, especially with a new game art outsourcing company it’s very essential how technical tasks will be prepared. Depending on how well defined are requirements for the art studio the more predictable will be the final artworks. Which will lead to a willing result taking into account that you picked a professional partner.
Being in the mobile art development market for many years and working with most top grossing companies as well as startups we frequently face that many task details could be organized much better.
We made the decision to publish a series of tutorials on how to create a proper task for an art outsource studio simple and fast that will no require any additional clarifications.
In this blog post we will show the sample how to create request for 2d game art step-by-step.
This is the part where you will need to list details of what you want to see in final artwork. Like entity, view, any additional requests. Example: Book cafe, isometry view with some places to sit.
It’s better to have a description as short as possible, so there will be no space to perceive your ideas differently. It’s alway great ideas to share some references that you like and would like game artists to follow
Each game has a unique art style but in industry now it’s common to follow the look and feel of the most successful game on the market. Professional art companies will take care that it wouldn’t be just copying some existing game art by providing this data you will get result that was expected.
Example: casual art with small volumes and rounded shapes. If you will provide image that you would like to have as the benchmark that would be full art style reference for mobile art
These are very important technical requirements that have a high influence on the time that art production will take. The higher the resolution is the longer it will take for an artist to render game asset. Layering is very important for the upcoming art animation that breathes life into your game.
Artists will have to create a background behind each element that will move and make sure that each element that will be moved by the game animator has a separate layer, it’s efficient to share PSD structure sample if you already have one. Here is tutorial how to create will defined task for animators
Example: Resolution 2000x2000px, decoration layers should be on separate layers
Here is fast and summary how to build professional task for art outsourcing game art
1. Book cafe, isometry view with some places to sit link
2. Example: casual art with small volumes and rounded shapes link
3. Resolution 2000x2000px, decoration layers should be on separate layers
You are always welcome to use our mobile casual art gallery as the reference to your project. Or simply contact us and we will help you create best game art for your game.