Requirements:
- knowledge of Ukrainian and/or Russian;
- experience in remotely managing a team of animators and implementing game art projects;
- proficiency in Spine;
- at least 1 year of experience in a similar role within the gaming or related industry;
- strong knowledge of basic animation principles, including rhythm, deformation, overlaps, etc.;
- understanding of object physics (e.g., fabric remains light and flexible, metal does not behave like rubber);
- experience working with effects, including frame-by-frame animation;
- attention to detail in technical tasks;
- experience working with PSD source files;
- knowledge of animation principles, a good sense of dynamics, form, color and composition, human and animal anatomy
- a portfolio showcasing relevant work and a willingness to complete a test task.
Responsibilities:
- managing remote teams of animators;
- ensuring the quality and efficiency of projects;
- planning and monitoring team workflows in collaboration with the Project Manager (PM);
- reporting project progress to the Art Director;
- providing feedback to team members;
- creating animations in Spine;
- preparing PSD files;
- creating animation objects using slots;
- developing and exporting atlases;
- collaborating with artists and the Art Director to animate characters, environments, and FX;
- exporting animations in accordance with technical requirements.
Would be an advantage:
- a background in art education;
- participation in released game projects;
- hand-drawing skills.
What we offer:
- remote work in a comfortable home environment;
- working hours from 10 am to 7 pm GMT+3 (we can consider individual conditions);
- paid vacation and sick leave;
- professional development;
- the opportunity to propose and implement your own solutions/ideas;
- timely payment of salary and the prospect of its revision;